using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace BoOnce.Xml
{
    public class PhysicComponentConfigXml
    {
        public float PhysicalEntityMaxPosY;
        public float PhysicalEntityMaxPosX;
        public float PhysicalEntityMinPosY;
        public float PhysicalEntityMinPosX;

        public Vector2 Gravity;

		public Boolean MultiSimulator;

        #region MultiSimulator Config
        public float GroundHeight;
        public float GroundWidth;
        public float GroundStartY;
        public int SimulatorRange;
        public int NbSimulator;
        public float SpaceBetweenGround;
        #endregion
    }
}
